I've been making games since 2019. I mostly work in Godot, but am also proficient in Unreal and Unity. Technical design, system design, editor tooling, UI/UX... I do a lot! If any of that sounds useful to you, I'm currently looking for part time or full time employment or contract work, so reach out!

For this Monkey Ball meets Katamari with a splash of Mario Kart wonderful mess of a game, I served as a secondary programmer. My best work was done behind the scenes, putting together an editor tool for level designers to easily put together and swap out pre-built sections of track. That tool enabled us to put together our 10 levels at record speed! All the time we saved went into playtesting, which I was in charge of organizing. I also put together our UI screens and HUD. Our school was so impressed, they brought Lobster Roll with them to PAX that year!
A whimsical and friendly tactics game about kids using their vivid imaginations to win a snowball fight! I had the idea for this game several years before, and I finally got an opportunity to lead a team and bring it to life. In addition to leadership, I put in a lot of work on shaders and GUI. This came together really nicely, and I can't thank my team enough for the work they all put in! Go check them all out, links to them on the store page!
Here's the stuff I've made so far! You can absolutely look forward to this list getting much longer over time.